H e l m

For the rooms where people come to play.

Arcades LAN centers Esports venues

Run your
floor like it
runs itself.

One screen at the front desk. Catches problems before your players do. Live match stats on your crew's screen. Replaces the bare desktop with something they actually want to use.

live floor · 24 stations
// The job

You run a room full of players, machines, and moving parts.
Everything quietly breaks.

Right now the answer to most of these is "have a person watch for it." Helm watches for you.

Every morning starts with the same walk-around.

Your manager goes station by station, checking what is on, what is signed in, what reset overnight. That is thirty minutes before the door even opens. Helm runs the morning check while your staff is still making coffee.

You hear about problems from the player having them.

A frozen game. A signed-out account. A controller that will not pair. Right now the only way you find out is when a player raises a hand or, worse, goes quiet. Helm tells the front desk first.

Your crew does not have time to watch every screen.

They want to help. Right now they squint at six stations and guess who needs it. With Helm, every active player shows up on your crew's screen with the game stats that matter. The right player gets the right note at the right moment.

A new game drops and your night gets longer.

Updates. Account refreshes. Install checks. Manual reboots. One staff member babysits the floor until midnight. Helm runs the update on every station in parallel and signals when each one is ready to play.

// What ships

Seven screens.
One product.

Helm is seven connected views: the floor, the crew, the player, the game catalog, the rank ladder, the room selling its own time, and the operator moving prices. They share one database, one login, one set of updates.

  1. 01
    Floor Every station, one screen. Live + morning-ready.
  2. 02
    Crew Tools Know every regular by name.
  3. 03
    Player Screen The screen the player actually sees.
  4. 04
    Games Add a game once. Every station has it.
  5. 05
    Ranks Every match counts, automatically.
  6. 06
    Top up The room sells the next hour, on its own.
  7. 07
    Pricing Move pricing without a deploy.
01 / Floor

Every station, one screen.

One live board for the whole room: who is on what, how long, and what needs a hand. The same screen runs the morning walk-around before you arrive, so anything that drifted overnight is already fixed or flagged. The floor, and whether it is ready, in one place all day.

  • Real-time status for every machine, all day
  • Runs the morning check before open: auto-fixes drift, flags the rest
  • What you see here is the real app on demo data, and it says so. Helm never fakes a floor.
02 / Crew Tools

Know every regular by name.

Tap any station to see who is on it. Their history at your venue, what they like to play, who they came in with last time, what they are working toward. The screen never touches the player. It just makes the crew sharper.

  • Regulars surface as regulars, not strangers
  • Real match results land on the profile as they finish
  • Never pops on the player screen. The room stays the room.
03 / Player Screen

The screen the player sees.

Replaces the bare desktop. Tonight's event leads the screen, named by whoever runs your floor, over live footage of the featured game. Players sign in by name, and their progress and rewards follow them to any seat in the room.

  • Tonight's featured event leads the screen
  • Signed in by name: progress and rewards follow the player
  • Wears your venue's brand at the Custom tier
04 / Games

Add a game once. Every station has it.

Your game lineup lives in one catalog in the cloud. Change it, and every station picks it up on its next start; no walking the floor with a USB stick, no per-machine setup. Each tile knows its own platform and launches the real thing.

  • One catalog for the whole floor, updated from one place
  • Stations keep an offline copy: no internet, no problem
  • Platform-aware tiles: Steam, Epic, Riot and more, one click each
05 / Ranks

Every match counts. Automatically.

Helm reads real match results from the games themselves. No honor system, no clipboard. Players climb a per-game ladder, clear challenges, and see exactly what to work on next; the crew screen shows the same truth.

  • Real results straight from the games players already play
  • Per-game ranks, seasons, and a venue leaderboard
  • A skill map that tells each player what to practice next
06 / Top up

The room sells the next hour, on its own.

When a player runs low, the screen offers more time at their own pace, with a beat of celebration when they say yes. They pay at the seat, no staff needed. And when a regular is ready for more than tonight, the same seat sells the membership: pick a program, pay by card, done.

  • Self-serve top-up at the seat: wallet or card
  • Membership checkout at the seat, card and all
  • Franchise revenue share computed and audited per charge
07 / Pricing

Move pricing without a deploy.

Edit the tier ladder right in the console: add a peak-hour package, drop the entry tier for back-to-school. Save, and every player screen picks it up on the next refresh. No engineer, no rollout window.

  • Your own pricing ladder: bonus minutes, badges, hero copy
  • Edit in place: rename, reprice, remove, reorder
  • Live: changes propagate to every station in seconds
// What it changes

Less time fixing computers.
More time on the floor.

30 min back
every morning
Open the door, not your manual
Helm runs the morning check before staff arrives. Every station accounted for. Anything that needs eyes shows up on one screen, with a note about what to do.
Before dinner
update nights end
Update night ends early.
When a new title drops, every station updates in parallel. Helm confirms when each one is launchable. No one stays late babysitting the floor.
Every player, every match
counted automatically
Real game stats, not whiteboards
Match results come straight from the games and feed each player's rank, their challenges, and the venue leaderboard. The player who is struggling and the player who is crushing it both get the attention they earned.
// What it costs

Pricing in development.
No quote forms. No sales calls.

Helm is priced per location, billed annually. Final numbers land before general availability.

HELM · STANDARD

Helm

The full product in Helm's own brand. The live floor board with morning check built in, crew tools, clean player screen.

TBD per location, per year

pricing in development

  • +Floor board (live status + morning check)
  • +Crew Tools
  • +Player Screen in Helm brand
  • +Unlimited stations per location
  • +All updates, all year
  • +Email support, 24-hour response
Email us to start
HELM CUSTOM · WHITE LABEL

Helm Custom

Your venue, your brand on the player screen. Custom art, scheduling, and a direct line to the founder.

TBD per location, per year

includes branded onboarding

  • +Everything in Helm
  • +Player Screen branded as your venue
  • +Custom game tile artwork
  • +Custom event scheduling
  • +Priority installation
  • +Direct line to the founder
  • +Quarterly product roadmap calls
Email to start
FOUNDER · INVITATION ONLY

Helm Founder

Helm Custom, year one only, at a price that says thank you for being early.

TBD first year

renews at Helm Custom rate (in development)

  • +Helm Custom, full feature set, year 1
  • +White-glove install
  • +Phone number for the founder
  • +Locked-in renewal price for year 2
Invitation required. Open the link your contact sent.
// About the founder

Built by a manager.
Used in a real venue every weekend.

Helm started as the software one venue manager wished existed. Every screen on this page began as a problem we hit on a busy afternoon, with players waiting and a station refusing to cooperate. The fix shipped the next weekend.

Most software in this space assumes you have an IT team and a procurement department. We assume you have a manager, a small crew, and customers who paid for the next two hours. The product was written to that room.

Helm Custom wears your venue's brand on the player screen. The manager screens stay Helm so your staff has one place to find help.

// reach out