H e l m

Floor operating system

HELM

Run your floor like it runs itself. Every station on one screen, problems caught before players notice, and a room that sells its own next hour.

Arcades LAN centers Esports venues

Chapter one

The floor

Every morning starts with the same walk-around: station by station, checking what is on, what is signed in, what got reset overnight. Helm runs that check while your staff is still making coffee, and keeps the whole room on one live screen all day.

Every station, one screen

One live board for the whole room: who is on what, how long, and what needs a hand. The same screen runs the morning walk-around before you arrive, so anything that drifted overnight is already fixed or flagged.

  • Real-time status for every machine, all day
  • Morning check runs before open: auto-fixes drift, flags the rest
  • The real app, not a mockup. Helm never fakes a floor.
Helm floor readiness: 20 of 22 PCs ready to open, every seat accounted for
The Helm wall board, every station at a glance The whole room

Problems reach you first

A frozen game. A signed-out account. A controller that will not pair. Right now you find out when a player raises a hand or, worse, goes quiet. Helm tells the front desk before the player has to.

Chapter two

The crew

Your crew wants to help. Right now they squint at six stations and guess who needs it. Helm puts every active player on the crew screen with the stats that matter, so the right player gets the right note at the right moment.

Know every regular by name

Tap any station to see who is on it. Their history at your venue, what they like to play, who they came in with last time, what they are working toward. The screen never touches the player. It just makes the crew sharper.

  • Regulars surface as regulars, not strangers
  • Real match results land on the profile as they finish
  • Never pops on the player screen. The room stays the room.
Helm crew tools showing a player profile

Chapter three

The player

The seat is the product. Helm replaces the bare desktop with a screen worth sitting down at, keeps a player's progress with them wherever they sit, and sells the next hour right at the seat.

The screen the player sees

Tonight's event leads the screen, named by whoever runs your floor, over live footage of the featured game. Players sign in by name, and their progress and rewards follow them to any seat in the room.

  • Tonight's featured event leads the screen
  • Signed in by name: progress and rewards follow the player
  • Wears your venue's brand at the Custom tier
Helm player screen with the featured event

The room sells the next hour

When a player runs low, the screen offers more time at their own pace, with a beat of celebration when they say yes. They pay at the seat, no staff needed. When a regular is ready for more than tonight, the same seat sells the membership.

  • Self-serve top-up at the seat: wallet or card
  • Membership checkout at the seat, card and all
  • Franchise revenue share computed and audited per charge
Helm top-up gate offering more time at the seat

Chapter four

The games

A new game drops and your night gets longer: updates, account refreshes, install checks, manual reboots. Helm runs the update on every station in parallel and signals when each one is ready to play.

Add a game once

Your game lineup lives in one catalog in the cloud. Change it, and every station picks it up on its next start; no walking the floor with a USB stick, no per-machine setup. Each tile knows its own platform and launches the real thing.

  • One catalog for the whole floor, updated from one place
  • Stations keep an offline copy: no internet, no problem
  • Platform-aware tiles: Steam, Epic, Riot and more, one click each
Helm game catalog with platform-aware tiles

Every match counts. Automatically.

Helm reads real match results from the games themselves. No honor system, no clipboard. Players climb a per-game ladder, clear challenges, and see exactly what to work on next; the crew screen shows the same truth.

  • Real results straight from the games players already play
  • Per-game ranks, seasons, and a venue leaderboard
  • A skill map that tells each player what to practice next
Helm ranks screen with per-game ladders

And the rest

Quality of life

The small fixes that make the whole thing feel tight: the levers an operator actually pulls, without an engineer in the loop.

Move pricing without a deploy

Edit the tier ladder right in the console: add a peak-hour package, drop the entry tier for back-to-school. Save, and every player screen picks it up on the next refresh. No engineer, no rollout window.

Helm operator pricing editor with the live package ladder

Open the door, not your manual

Thirty minutes back every morning. Helm runs the morning check before staff arrives, every station accounted for, and anything that needs eyes shows up on one screen with a note about what to do.

The floor board the morning after: overnight self-heal already done

Update night ends before dinner

When a new title drops, every station updates in parallel and Helm confirms when each one is launchable. No one stays late babysitting the floor.

The game lineup, ready on every station

Full detail

Under the hood

What ships, how it proves itself, and the lines it never crosses. The full engineering notes are one click away.

What ships

  • The player screen every seat boots into, with an offline copy of your catalog
  • The operator console: time, members, payments, games, floor
  • The live floor board with the morning check built in
  • Crew tools with real match history on every profile
  • A quiet agent on each station that keeps it healthy
  • One cloud that ties every location together

How it proves itself

  • Every release passes automated checks before it ships
  • The demo floor is rebuilt from nothing and tested cold, every time
  • Match results come straight from the games, never typed in
  • Every station checks in daily; one that goes quiet gets flagged that morning
  • A player asking for help lands on the crew screen in seconds
  • Stations that drift overnight fix themselves before open

What it never does

  • Never pops windows on a player's screen
  • Never fakes a floor: sample data always says it is sample data
  • Never needs an engineer to change pricing, games, or events
  • Never locks a venue in: your data stays yours
  • Never phones home with player personal details
  • Never ships a feature a real floor has not already run

Read the full engineering notes

For the rooms where people come to play.

Built by an operator, on a real floor.

What it costs

No quote forms. No sales calls.

Helm is priced per location, billed annually. The number is on the page.

HELM · STANDARD

Helm

The full product in Helm's own brand. The live floor board with morning check built in, crew tools, clean player screen.

$3,000 per location, per year

every station, one flat rate

  • +Floor board (live status + morning check)
  • +Crew Tools
  • +Player Screen in Helm brand
  • +Unlimited stations per location
  • +All updates, all year
  • +Email support, 24-hour response
Email us
HELM CUSTOM · WHITE LABEL

Helm Custom

Your venue, your brand on the player screen. Custom art, scheduling, and a direct line to the founder.

$3,600 per location, per year

your brand, same flat rate

  • +Everything in Helm
  • +Player Screen branded as your venue
  • +Custom game tile artwork
  • +Custom event scheduling
  • +Priority installation
  • +Direct line to the founder
  • +Quarterly product roadmap calls
Email the founder
FOUNDER · INVITATION ONLY

Helm Founder

The founding rate, for the venues that got here early.

$1,900 per location, per year

37% off list, locked in

  • +Helm Custom, full feature set
  • +White-glove install
  • +Phone number for the founder
  • +The founding rate, for as long as you stay
Invitation required. Open the link your contact sent.

One-time onboarding billed per location · renewals rise 3% a year.